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If
you know me, you know that I'm an analytic. An unabashed follower of the
scientific method -- even in the
emotional and
intuitive field of marketing.
The man at the right is W. Edwards Deming, the statistician and father of
Total Quality Management. The guy who had more impact on 20th-century Japanese
manufacturing might than any other gaijin. The
person
who helped Toyota
and Matsushita come from out of nowhere to become the biggest and toughest
competitors in the world.
Right, that Deming.
The core of his work was to statistically examine business processes at a
system-wide level and to focus relentlessly on globally optimizing the objective
functions of the business.
So how could I harangue against that kind of hyper-rational approach?
Because for critical parts of marketing and strategy, his approach just doesn't work. It
actually gets in the way. Companies who think they will be more innovative
with TQM or Six Sigma are in for a surprise.
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The Six-Sigma Journey to Oblivion
Probably the biggest part of Deming's work that made it to the US is
Six-Sigma management, which focuses on improving business by making an entire
business process perform with such consistency that there are fewer than
four defects per million activities.
Some pretty important companies have adopted Six-Sigma practices:
Motorola, General Electric, Sun Micro, Bank of America, Merrill Lynch and Allied
Signal. Related process-level improvement can be seen throughout high tech
in ISO 9000 and 9001 initiatives.
And in their domain, these business process improvements are all
good. Quality -- from the product experience to the way you process orders to the
courtesy of your call center -- is important. And it has been getting better in the
US.
Customers like quality, right? So what's the problem?
There are two major definitions for Quality, each of which in theory helps you be in tune with your customers and make great,
profitable products. But follow these theories blindly, and you take your
company over the cliff. That's the problem.
"In theory, there's no
difference between theory and practice. In practice, there is."
Quality Means Consistent Conformance to Specifications
The more complex a product or service, the more ways
there are to disappoint customers. Remember how frustrating it was the last time your
computer crashed and your lost a few hours' work? Some problem in the
100,000,000 lines of hand-crafted code that Redmond crammed into your PC.
The most complicated machine in the world -- in terms of custom parts -- is the
space shuttle: the tiny quality and design flaws there have immediate,
irreversible consequences. And how about
the last time your health insurance company mis-processed a claim, leaving you
with hours of hassle on the phone. Some flaky policy or mistake in a
business process.
Conformance to specifications is a terrific idea for
keeping customers. For example, the specifications and documentation for a
Boeing 747 weigh more than the aircraft itself: but if those 450 tons of
docs keep the plane up in the air, keep that paper flowing! As
Boeing's reputation for quality (conformance to specifications) spread, the branding
effects got them new customers. Good quality = good marketing, right?
For established products, sure. The problem is for innovative new products:
how do you write those specifications you're going to conform to? How do
you figure out what customers really want, versus what they say
they want?
Some amazing commercial failures have happened with
new products that were made exactly as specified. Think Ford's
Edsel.
Think Motorola's
Iridium. Think the
New Coke. Think the
Susan
B. Anthony dollar coin. Perfect products that nobody wanted.
Here's the bitter irony: the longer and more
detailed the product specification, the more likely a truly innovative product is to
fail. Sorry, Eddy. Time to think
Agile Product
Management.
Six-sigma methodologies cannot bring you innovation:
an iPod, or - in their day - a Macintosh, a Lisa, or an Apple II would
never have happened from a "normal" company.
At best, normal companies with the world's most advanced development processes make the
Star and the
Alto:
incredible advancements that aren't right for the market, or just can't make it
out the door due to bureaucratic judgment about "the right way to do it." (Check out
Triumph of the Nerds for a terrific view of this.)
"Remember - the customer never ASKED Mr. Edison for a light bulb...."
-- W. Edwards Deming
Visionary products have to be created
from whole cloth out of the vendor's imagination because
98% of customers won't know they want it yet, let alone be able to tell you what
the design
tradeoffs should be. Formulaic approaches to
product design
work only when you're imitating something that a trail-blazer has already
made popular. If you're a large player (think Microsoft or Budweiser), your definition of
"innovation" means
copy and cost-reduce. But if you're a smaller company,
you've got to discover and create value out of thin air. And you have to
dynamically balance quality, performance, features, cost, and time to
market.
Even more profoundly, with real innovation you have
to design your
customer at the same time you design your product. By this I mean
you have to figure out who the customer is so you can design for their
specific needs...then you have to figure out how you're going to reach
them to develop demand and start a sales cycle.
Quality Means Improving the Ratio of Total Results to Total Costs
This
second definition of quality is a truism, as the ratio stated above is also the
definition of "profit". But there are significant measurement issues here
because neither total results nor total costs can be quantified in the short term (when
you're making the decisions). The real
long-run costs of a product or service are often
invisible or hidden in reserve accounts (Enron comes to mind here) and may never
be truly grasped.
Likewise, the total results of a product -- like the impact of the iPod on Macintosh
sales -- can be tough to isolate after the fact, let alone quantify on a
monthly basis.
A more simplistic interpretation of this second
definition is "reduction of waste and re-work." While the idea of great marketing is to maximize
total results and minimize waste, the actual practice
of marketing involves a lot of experimentation -- some of it very costly.
Worse still, large parts of marketing involve non-repeatable events (e.g., you can
only introduce your product once) whose lessons can only be generalized.
This goes double for products and services with fad appeal (think movies, music,
or videogames).
But it's those fads and singularities that make for hits
-- and one-time
events are what start Geoffrey Moore's "tornadoes." In other words, the
outrageous profit opportunities.
Quality Marketing
"I waste half the money I spend on advertising. Trouble is, I don't know
which half."
-- John Wannamaker
"The art of marketing must involve a lot of tests and trials...the science of
marketing involves making the experiments cheap and meaningful."
-- Somebody Brilliant™
Quality marketing involves using the same scientific attitudes as Dr. Deming,
but with a highly flexible and iterative approach that does anything but
freeze direction in a set of specifications. There are ways to make marketing highly systematic,
measurable, and highly integrated with business-wide processes for the most profound
levels of quality. Try a few of these on for size:
- Designing products around
users
- Choosing the right
segments and designing for the
right customer
- Tight, friendly interactions with both Sales and Engineering
-
Developing and
continuously communicating with web-based
communities of interest
- Targeting messages around customer
emotions
- Lowering the
Cost of Customer Acquisition
- Highly integrating the web site,
Sales Force Automation, and eCommerce systems
- Testing, measuring, and tuning every part of the
lead gen system and
sales cycle
to maximize lifetime customer revenues
- Making decisions that fit with market timing and
how customers view your company situation
- Consistently nurturing and measuring your
reputation.

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