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Since
the dawn of the information age, TV and films have portrayed computers as being capable of evil,
mayhem, murder, and even world domination. War Games, 2001, Demon Seed,
The Matrix, I Robot, Star Trek, and dozens of other science fiction books
and movies painted really scary portraits of what our digital creations would do
to us if given the chance.
Terminator's story line had it that the Final Conflict began just 15
minutes after Skynet's link-up allowed it to gain consciousness.
The
realities of the information age have been a lot less dramatic, and probably will be for a long time to
come. In this issue, we'll explore the real-world impact of the technologies
that we've been building and marketing. Why? Because the best
marketing is based on truth, not fabulous stories. The magic of marketing
happens with believable hype.
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Hot News
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Best Practices
Hype is a fact in the IT industry, and
it's needed early on in a company's or a product category's life cycle.
But it's like garlic: don't make your entire diet out of it. Some of the biggest changes caused by IT
innovation happened not in computing, but in personal communication and
entertainment. Ironically, many of these changes weren't typed much. Hype something when (1) you can get a
customer or pundit do the talking and (2) when there's a serious chance at
ubiquity. Because of price elasticity effects, high-price things don't
usually benefit from hype much. Replace your "hype broadcast machine"
with the skills and behaviors for continuous customer interaction.
Most marketing departments need to invest in skills to really leverage
SFA/CRM systems, email marketing, PPC ads, community development techniques,
viral marketing, and eCommerce tools.
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Future Schlock
Computers and high technology have had a huge impact on our
lives. But the impact is rarely as envisioned -- or as marketed -- by
the technology's purveyors. For example, Alexander Graham Bell did not
expect that the telephone would be used for point-to-point conversations.
He thought that people would come to auditoriums to listen to the news, lectures,
and music brought by telephone wires. This is what radio eventually did, only decades later and in the home.
One hundred years later, developers of the Short Message Service in cell
phones expected their system to be used for occasional paging among
professionals. What happened instead: millions of teenagers tapping
out SMS messages as a replacement for passing notes
around the classroom.
Looking
at the core of the IT industry:
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There are more microprocessors in the world than there are people.
Most computers are used in remote controls, door locks, and other low-level
automation. There is no danger of their conspiring against us.
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A
$1000 laptop may have as many as 16 billion transistors in it and a clock
speed 30 times faster than a Cray-1. But most of the processing power is
used to run GUI widgets and eye-candy. On a laptop fully loaded with
software toys, going from
power-on to usable desktop applications consumes enough time for a trillion
computational operations.
Long before a Windows system could take over the world, it would BSOD.
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The largest computing resources are grids that tackle really tough problems
like modeling weather systems, simulating nuclear explosions, and exploring genomes.
Google uses a grid of 500,000+ Linux boxes. But the biggest grids on the planet --
harnessing millions of nodes -- are
used to compute fractals for Electric Sheep screen savers or sift through random noise for
the SETI project. Doesn't make for a good movie script.
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There are hundreds of useful software applications for sale. But most
users typically run less than 7 applications on their computers, most of
which are used as a very smart replacement for paper. 
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Artificial
Intelligence -- once an overhyped defense-department technology and still an
overhyped plot device for science fiction -- is used most commonly to
correct spelling, detect (and generate!) spam messages, and animate videogame characters.
HAL ain't here.
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The real impact of IT on users has been surprising.
Everyone forecasted that office automation software would reduce the amount
of paper, but ink and toner are the only consistently profitable parts of
the whole industry. Vendors paid big money to prove that computer
literacy would lead to higher incomes, but a recent study (funded, ironically, by
HP) showed that the info-glut in modern PCs actually decreased officeworker
IQ by more than 10 points. Yes, we're turning out more documents, but
that doesn't actually mean productivity or better outcomes.
Looking further afield, at electronic media and entertainment:
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For 3 years now, every computer made can be a TV, radio, DVD player, recording studio, and
videoconferencing system. This goes double for a Mac. Yet even
today, nobody but the uber-geek puts a PC in their living room.
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Despite the potential for the democratization of entertainment content --
something that many artists viewed as nirvana -- the quality content is not
coming from "anywhere in cyberspace." Sure, there's an
overabundance of stuff on YouTube, MySpace, and GarageBand.com, but the stuff you actually
want to
watch and listen to is produced and controlled by increasingly concentrated media
conglomerates.
How has this changed the economy?
Clearly, IT has had a dramatic impact on business and consumer
purchasing patterns. Slide rules, drafting tables, typewriters, and pocket
protectors disappeared within 10 years or their digital replacements.
But the dramatic changes from the PC are complete, and future innovation at the
base level will have only incremental effects.
(In fact, we're probably near the end of the PC era as we know it. The
only things preventing the PDA/phone from supplanting most PCs: the size
of the keyboard, and the limited battery life. Find a way to eliminate a
laptop's screen through an
audio or eye-movement interface, and the PC is toast.)
After all the hype about the Next Big Thing, what really changed the economy was
not routine automation or individual productivity software, but digitized
content and the internet.
Ironically, the really important impacts -- the effect on
documents, research, and media -- were not hyped that much. The
gravitational pull of the Network Effect was, truth be told, missed even by Bill
Gates and Scott McNealy for quite a while.
Universal email (and its cousins, IM, newsgroups, and blogs) has all but wiped out
postal mail, faxes, and office memos. VOIP and audio chats will wipe out
conventional telephony.
Book
and record stores die on a weekly basis because of the triple onslaught of Amazon,
recordable CD / DVD media, and MP3 compression. Just last week, Tower Records -- once the
world's largest record store chain -- was sold out of bankruptcy. iTunes
and their cousins essentially remove the need for media stores and CD production
altogether, and in 2007 iTunes alone represented 10% of the retail US music
market. The fabled internet disintermediation has actually happened
here.
Newspapers
and news magazines are commercial zombies, ravaged by declining
readership thanks to the internet. They are in a death spiral as they cut
their reporting and editorial staff to meet budgetary realities. Although
there is a great example of open source information content in the WikiPedia,
blogs and talk radio are not likely to serve as credible substitutes for professional
reporters. As modern societies need a flow of quality news in order to
function properly, something big is going to change here: watch for a
tipping point.
Radio has been able to adapt much more readily to the internet than print media,
and overall listenership is still healthy. But podcasting is making a
serious dent by changing consumer listening patterns. In my family,
listenership to real-time radio has fallen to zero in just 2 years.
Podcasting might have seemed like just hype, but its user impact is probably
even more significant than Tivo. And users of these new media always
skip over any ads.
However, TV is still much more economically potent than radio, because people
spend more
hours watching TV than listening to radio. There are more channels to watch every year... and Tivo,
satellites, broadband
internet, IpTV, YouTube, and Video iPods ensure that this trajectory will continue for a long time to come. However,
because viewership is constrained by the number
of free hours in a day, audiences will be increasingly fragmented.
Advertising
has been turned upside down by all these trends. Print advertising in
newsmagazines, professional journals, and newspapers is in deep trouble,
although print ads in gaming, fashion, and lifestyle magazines are still OK. Advertising's impact in broadcast media has
been dramatically reduced by Tivo and podcasting, and rates there will decline as
audiences splinter.
On the other hand, there's a ton of positive innovation in online advertising, both in Google and
the major media properties. Watch for a tipping point here as well, as
innovators create closed-loop advertising and marketing systems that really
engage their audiences as a community of interest.
What does this mean for marketing?
You don't have to have read
The Innovator's Dilemma to know that high
tech products evolve a whole lot faster than the user's ability to take
advantage of them. Countless product innovations just won't matter, and a
lot of hype won't either.
Wonder why you can't get any attention from reporters and editors about your new
product? They're completely jaded, after having been bludgeoned by
countless over-zealous product managers. If you want them to give you some
ink, give them an interesting customer story.
Don't
get me wrong: hype is a necessary and even desirable thing. You
won't get headlines without it. To
get funding and press attention, company founders must make grandiose
claims about the impact their technology is going to have.
This
awareness-building hype is necessary, but it must not permeate the value
propositions or sales materials for products. Overblown claims cannot
be effective because they aren't really relevant or credible to the customer.
Applying the right amount of hype -- and for the right reasons -- is the trick.
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If you make components or subsystems: some new products deserve hype because
they change the economics for users. It is significant that now
you can now hold a terabyte of disk storage in your hand for $500.
When there's cheap 64 GB flash RAM, it will make a difference to a lot of products.
If you could increase the power density of batteries by 2x, you'd enable big
changes in the way users work. If you're lucky enough to have a
product like this, your hype will be most credible if you had your customers
(OEMs) do the talking for you.
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If you make entire systems (end-user products): incremental improvements shouldn't be hyped.
What's the level of change that should be hyped? If the end
result of your new system can be a big shift in consumer behavior,
and if it passes the in-law litmus test (i.e., at least two of your in-laws says that they
would actually do something different thanks to your new
product), then hype away. But it will be more credible if you use an
industry expert or pundit to say it.
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For software (and particularly for platforms): ubiquity is more important
than technological finesse, so don't hype features. Oracle isn't the 800-LB gorilla because of
7000 APIs or world-beating quality: it's because Oracle is the de
facto standard. This is where Open Source can be truly important:
when properly targeted, it can achieve ubiquity faster than any previous
business model. So, JBoss and MySQL can hype achieving real market power
despite big vendors like BEA and Oracle.
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For luxury items: don't use hype at all, use celebrity endorsement.
What is said is nowhere near as important as who said it and
how cool the situation surrounding the endorsement was. The best
endorsements are natural and subtle, often involving few words about your
brand.
Looking at the impact of the IT and internet revolutions, big changes have
happened to the craft of marketing: advertising,
merchandising, selling, and continuous customer
interaction. The internet enables companies to rapidly and economically
create
communities
of interest that form the basis for very low cost commercial interaction and
loyalty. Take a look at what Woot has
done with almost zero capital. Clever
marketers figure out how to engage their communities throughout the product
life-cycle, and create closed-loop systems for measuring and optimizing every
phase of doing business. Unfortunately, most companies
have not invested properly in their marketing departments. They need to evolve their skills
to effectively leverage new tools and available information.

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